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World of Warcraft

World of Warcraft Basics as of the Shadowlands Expansion (So Far)

Basic information for those wishing to get started in World of Warcraft. This is not meant to be exhaustive, merely to cover the most basic info. This information is valid for the Shadowlands Expansion. Compiled by Eonwë-(Valar).

Some Basic Terminology

Some basic terms that are useful to understand (this is not meant to be exhaustive):

  • PvE - Player vs Environment. Ex: Quests, dungeons, raids.
  • PvP - Player vs Player. Ex. Battlegrounds, Arenas, Duels; any time you engage another player character in combat.
  • Tank - The characters who are supposed to hold the attention of the enemy creatures.
  • Healer - The characters who are supposed to keep everyone alive.
  • DPS - "Damage per Second." Used for both the damage itself and the characters who are supposed to be maximizing it so the enemy dies before the group does.
  • Add - "Add"itional target introduced during a fight.

Levelling

Shadowlands will feature a level squish: The max level, which was 120 in Battle for Azeroth, is level 60 in Shadowlands. The Hero Classes Death Knights and Demon Hunters, which previously started at an advanced level in comparison to their release expansion, will now start at level 1 like all other classes.

Levels 1-10 will be spent in a new starting area.

Levels 11-50 will be spent in a version of any of the previous expansions that scales throughout this level range.

Levels 51-60 will be spent in the Shadowlands.

Factions and Races

There are two playable factions: the Alliance and the Horde. Each faction has a set of 6 core subfactions presented as "races" and 5 subfactions called "Allied Races", plus a neutral race with a subfaction on each side.

Allied races require a character on the appropriate side to gain Exalted reputation with a specific faction, then complete an intro questline to unlock.

In the lists below, Core races are listed with their faction/kingdom. Allied Races are listed with the faction required to unlock them.

  • Alliance Core Races:
    • Draenei (Exodar)
    • Dwarves (Ironforge)
    • Gnomes (Gnomeregan)
    • Humans (Stormwind)
    • Night Elves (Darnassus)
    • Worgen (Gilneas)
  • Alliance Allied Races:
    • Dark Iron Dwarves
    • Kul Tiran Humans (Proudmoore Admiralty)
    • Lightforged Draenei (Army of the Light)
    • Mechagnomes (Rustbolt Resistance)
    • Void Elves (Argussian Reach)
  • Horde Core Races:
    • Blood Elves (Silvermoon City)
    • Goblins (Bilgewater Cartel)
    • Orcs (Orgrimmar)
    • Trolls (Darkspear Trolls)
    • Tauren (Thunder Bluff)
    • Undead/Forsaken (Undercity)
  • Horde Allied Races:
    • Highmountain Tauren (Highmountain Tribe)
    • Mag'har Orcs
    • Nightborne (Nightfallen)
    • Vulpera (Vuldunai)
    • Zandalari Trolls (Zandalari Empire)
  • Neutral Race: Pandaren (Picks side at the end of their intro quest area.)
    • The Tushui faction of Pandaren sides with the Alliance.
    • The Huojin faction of Pandaren sides with the Horde.

The faction you choose dictates who you can communicate and group with. Alliance races cannot group or talk with Horde races and vice versa.

Classes, Specs, and Roles

There are twelve classes to choose from: Death Knight, Demon Hunter, Druid, Hunter, Mage, Monk, Paladin, Priest, Rogue, Shaman, Warlock, and Warrior.

Certain classes are limited to certain races, while others can be played by any race.

  • Death Knights can be any race as of the Visions of N'zoth patch of Battle for Azeroth.
  • Demon Hunters can be Night Elf or Blood Elf.
  • Druids can be Highmountain Tauren, Kul Tiran, Night Elf, Tauren, Troll, Worgen, or Zandalari Troll.
  • Hunters can be any race.
  • Mages can be Blood Elf, Dark Iron Dwarf, Draenei, Dwarf, Gnome, Goblin, Human, Kul Tiran, Lightforged Draenei, Mag'har Orc, Mechagnome, Night Elf, Nightborne, Orc, Pandaren, Troll, Undead, Void Elf, Vulpera, Worgen, or Zandalari Troll.
  • Monks can be Blood Elf, Dark Iron Dwarf, Draenei, Dwarf, Gnome, Highmountain Tauren, Human, Kul Tiran, Mag'har Orc, Mechagnome, Night Elf, Nightborne, Orc, Pandaren, Tauren, Troll, Undead, Void Elf, Vulpera, or Zandalari Troll.
  • Paladins can be Blood Elf, Dark Iron Dwarf, Dwarf, Draenei, Human, Lightforged Draenei, Tauren, or Zandalari Troll.
  • Priests can be Blood Elf, Dark Iron Dwarf, Draenei, Dwarf, Gnome, Goblin, Human, Kul Tiran, Lightforged Draenei, Mag'har Orc, Mechagnome, Night Elf, Nightborne, Pandaren, Tauren, Troll, Undead, Void Elf, Vulpera, Worgen, or Zandalari Troll.
  • Rogues can be Blood Elf, Dark Iron Dwarf, Dwarf, Gnome, Goblin, Human, Kul Tiran, Mag'har Orc, Mechagnome, Night Elf, Nightborne, Orc, Pandaren, Troll, Undead, Void Elf, Vulpera, Worgen, or Zandalari Troll.
  • Shaman can be Dark Iron Dwarf, Draenei, Dwarf, Goblin, Highmountain Tauren, Kul Tiran, Mag'har Orc, Orc, Pandaren, Troll, Tauren, Vulpera, or Zandalari Troll.
  • Warlocks can be Blood Elf, Dark Iron Dwarf, Dwarf, Gnome, Goblin, Human, Mechagnome, Nightborne, Orc, Troll, Undead, Void Elf, Vulpera, or Worgen.
  • Warriors can be any race.

There are three primary roles characters fulfill: Tank, Healer, and Damage. Some classes can fulfill multiple roles through their specialization (spec), while others just provide different styles of fulfilling one or more roles.

If you want to tank, you can be a:

  • Blood Death Knight
  • Vengeance Demon Hunter
  • Guardian Druid
  • Brewmaster Monk
  • Protection Paladin
  • Protection Warrior

If you want to heal, you can be a:

  • Restoration Druid
  • Mistweaver Monk
  • Holy Paladin
  • Holy or Discipline Priest
  • Restoration Shaman

If you want to focus on damage, you can be a:

  • Frost or Unholy Death Knight
  • Havoc Demon Hunter
  • Feral or Balance Druid
  • Beastmastery, Survival, or Marksmanship Hunter
  • Arcane, Frost, or Fire Mage
  • Windwalker Monk
  • Retribution Paladin
  • Arms or Fury Warrior
  • Shadow Priest
  • Outlaw (formerly Combat), Subtlety, or Assassination Rogue
  • Elemental or Enhancement Shaman
  • Demonology, Destruction, or Affliction Warlock

Armor and Weapons

There are four armor types: Cloth, Leather, Mail, and Plate.

Classes no longer start start on a different armor type, and should use their correct armor type from the start.

Classes that can wear multiple armor types get a passive bonus at level 50 for wearing their highest armor type, so there is no reason to seek armor of a lower quality.

You wear Cloth if you are a:

  • Mage
  • Priest
  • Warlock

You wear Leather if you are a:

  • Demon Hunter
  • Druid
  • Monk
  • Rogue

You wear Mail if you are a:

  • Hunter
  • Shaman

You wear Plate if you are a:

  • Death Knight
  • Paladin
  • Warrior

As with armor, your ability to equip a weapon doesn't automatically indicate that you should equip that weapon. Right now, only Hunters (except Survival) should wield a bow in combat, because only Hunters will have a full set of attacks to take advantage of using a bow. For everyone else, look at what your primary stats are, your passive abilities, racials, and what you can equip. That will tell you whether you should be dual-wielding (i.e., Rogues, Fury Warriors) using a single 2-handed weapon (i.e, Feral Druids, Retribution Paladins), or using a 1-handed weapon and shield (i.e. Protection Warriors, Protection Paladins).

Primary Stats (Attributes)

There are 4 attributes: Strength, Stamina, Agility, and Intellect. Strength, Agility, and Intellect will increase stats that increase your damage (Attack Power for the first two, Spell Power for the last). Strength will increase Parry rating for strength users. Agility will increase Dodge rating for agility users. Stamina is a given stat on pretty much any armor or weapon you come across.

You will be getting Strength on your gear if you are a:

  • Protection or Retribution Paladin
  • Arms, Fury, or Protection Warrior
  • Frost, Unholy, or Blood Death Knight

Notice how right now, all the classes that make use of Strength also wear plate.

You will be getting Agility on your gear if you are a:

  • Havoc or Vengeance Demon Hunter
  • Feral or Guardian Druid
  • Windwalker or Brewmaster Monk
  • Marksmanship, Beastmastery, or Survival Hunter
  • Combat, Subtlety, or Assassination Rogue
  • Enhancement Shaman

Agility classes will be wearing leather or mail.

You will be getting Intellect on your gear if you are a:

  • Balance or Restoration Druid
  • Fire, Frost, or Arcane Mage
  • Mistweaver Monk
  • Holy Paladin
  • Holy, Discipline, or Shadow Priest
  • Elemental or Restoration Shaman
  • Destruction, Demonology, or Affliction Warlock

Intellect users span the entire spectrum of armor.

Secondary Stats

The secondary stats are Critical Strike (Crit), Haste, Mastery, and Versatility.

Each character will require its secondary stats in different degrees. For example, one spec may favor Mastery primarily, while another might favor Haste.

Tertiary Stats

An item has a chance to be created with a tertiary stat that, while not a major game-changer, can help in the strength of your character. These are Avoidance, Indestructible, Leech, and Speed.

  • Avoidance reduces damage taken by AoE attacks.
  • Indestructible does what it says: makes the item not lose durability.
  • Leech returns health based on damage dealt.
  • Speed increases movement speed.

Artifacts

Artifacts are now deprecated: they're regular weapons. Relics can still boost the item level of the weapon, but that's it.

The Heart of Azeroth, Azerite Armor, and Azerite Power

The Heart of Azeroth and Azerite Armor are deprecated. What remains of this system is yet to be seen.

Items and Gearing

There are 6 different qualities of items represented by different colors: Poor (grey), Common (white), Uncommon (green), Rare (blue), Epic (purple), and Legendary (orange). They are rewarded for virtually any type of content.

  • Poor quality items are just for selling.
  • Common quality items will only be worn at early character levels.
  • Uncommon quality items are transitioning items at early levels and at the beginning of expansions.
  • Rare quality items are rewarded for difficult quests and in dungeons.
  • Epic quality items are rewarded for raids and more difficult fights, and will be the primary kind of gear you spend end-game in.
  • Legendary quality items are better than epic, and take some luck or work to get.

On drop, items have a chance to upgrade, in increments of 5 item levels, from its base item level to a certain cap (up to +15 levels higher than the current mythic item level). Items upgraded up to +10 base item level are called Warforged. Items upgrades 15 item levels or more are called Titanforged. The item will attempt to upgrade in these increments until it fails, or until the cap is reached. So, while there is a chance you could get a mythic level (or better) item from questing or mobs out in the world, the chance is not high.

There is a chance to get legendary items in Legion content, which will give certain benefits related to the classes/specs they're for. These items can also be purchased for Wakening Essences in Dalaran. Their power will be disabled at Character Level 116.

There are also class-specific item sets available in older raids. These provide a unique look and extra benefits for the intended wearers. Battle for Azeroth is currently not intended to have raid tier sets.

Transmogrification and Wardrobe

All players now have a wardrobe. Whenever a character has an item bound to him/her, that character gains the appearance of that item to apply to their current gear, so long as that item is equipable and of an item type meant for that character. For example, a Warrior can not gain appearances for cloth gear, but can gain the appearances of plate gear. Paladins cannot gain appearances for Staves, but Mages can.

Once you have an appearance, you can go to a Transmogrifier to put that appearance on your gear, and also can save sets of appearances to apply en masse to new gear when you get upgrades.

Battle Pets

Most companion pets are also Battle Pets. You can fight other battle pets with them, level them to 25, upgrade them to rare quality, and collect them. Thou must obtainest them all.

PvP

There are no longer separate PvP and Normal servers. PvP is enabled by toggling on War Mode from your PvP Talents pane.

The Valar Guild Games Site is maintained by Eonwë-(Valar).

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